//size(200, 200); //open square //strokeWeight(5); //noFill(); ////beginShape(POINTS); //beginShape(POINTS); // vertex(70, 70); // vertex(130, 70); // vertex(130, 130); // vertex(70, 130); ////endShape(); //endShape(CLOSE); // changing order: Z //noStroke(); //noFill(); //beginShape(); // vertex(70, 70); // vertex(130, 70); // vertex(70, 130); // vertex(130, 130); //endShape(); size(400, 200); noStroke(); fill(220, 200, 50); smooth(); beginShape(); //beginShape(TRIANGLES); //beginShape(TRIANGLE_STRIP); //beginShape(TRIANGLE_FAN); vertex(100, 120); vertex(100, 60); vertex(160, 90); vertex(200, 60); vertex(240, 90); vertex(300, 60); vertex(300, 120); endShape(CLOSE);