Teaching
Object Oriented Programming
Teaching Object-Oriented Programming
and Design
Not Complete.
Teaching
Objects Early and Design Patterns Using Case Studies
A paper submitted to ITiCSE 2003 on the use of
our Elevator Series for teaching objects early
Elevator
killer example
An example presented at the OOPSLA 2003 Workshop
on "Killer Examples for Design Patterns." This
shows how several design patterns can be introduced in the
context of the elevator series.